Welcome to The Texture Mill Blog

Texture Mill 2.0 is Here!

By - Sep 22, 2015

hi-res seamless textures Texture Mill 2.0




Texture Mill 2.0 is here!  We’re excited to highlight some of the newly-implemented features.  From the addition of cavity, normal, and displacement maps to more comfortable pricing options, this new version of Texture Mill combines our large library of seamless textures with a new 3D view!


You’ll want to check out:

* 2D/3D view

* Cavity, normal, diffuse, and displacement maps

* Editing tools for each new map

* Users’ ability to use their own textures in the Texture Mill app

* Better Blender integration


* Lower prices for our Freelance and Studio memberships


* The same high-res, seamless Texture Library with over 5,000 images


So much more than just a texture library, Texture Mill 2.0 is a must-have, complete interactive application!


What Are Texture Mill's Licensing Permits and Restrictions?

By - Jun 7, 2015

One of the biggest questions we get from users is regarding Texture Mill's user agreement.  Many want to know whether or not it's okay to use our textures on products they sell.  It's a fantastic question, and we're thrilled that so many of you are doing your best to adhere to the licensing agreement!

YES, you may use any of our textures on any project, even ones from which you might ultimately receive compensation!  We only ask that you do NOT sell the textures themselves as your own work, even if you've adjusted the color and balance to such a degree that the texture no longer resembles the original image.

Texture Mill was designed with the end user in mind, and we're excited to know that some of you think the quality of our textures is worthy of an end product.  That truly is one of the highest compliments you could give us.

To your texturing success,

The Texture Mill Team

Completing the Sign-Up Process

By - Apr 17, 2015

Welcome to all of our new users!  We'd love to get to know you better and to hear how you found Texture Mill!  Feel free to leave a comment below sharing a link to your portfolio.

Several people have asked about completing Texture Mill's sign-up process.  Once you've signed up for an account at TextureMill.com, an email will be sent to the email address with which you signed up.  This email will contain a link for completing the signup process.  If you do not receive the email within 5 minutes, it may have gone to your spam folder, or, for Gmail users, to a different tab.  Once you receive our email and click on the link, you'll be able to install the Texture Mill application and begin accessing your free textures!

If the Texture Mill email has gotten lost in cyberspace, please send an email to Jon@texturemill.com and we'll be happy to send you a new one.  We're always happy to answer any questions, too!

Happy texturing!  You can find us on Twitter, Face Book, Pinterest, Instagram, and Tumblr!


Artist Spotlight: Domonick Bustamante

By - Feb 9, 2015

Domonick Bustamante Environment

3D game environment render by Domonick Bustamante


This week’s Artist Spotlight on the Texture Mill blog is Domonick Bustamante!  Domonick will graduate from the Art Institute of Los Angeles this coming June with his Bachelors of Science in Game Art & Design.  We’re excited that he was willing to submit some of his work for us to display!


Domonick Bustamante 3D Automobile

3D Impala automobile model with brick background textures by Domonick Bustamante


Domonick has had an interest in gaming since childhood.  He says, “I’ve always loved making art.  Throughout school, I really enjoyed working on computers, taking classes like Graphic Design that taught Photoshop and other courses like Web Design.  I was fortunate to have such a passionate high school teacher.  I was able to find a way to integrate my traditional art with computer art, and I figured out that my passion lay in computers.  I did a lot of studying on how video games were made, which then lead me to get specific schooling in the Game Art and Design field.”


He prefers to model in 3D Studio Max and Zbrush but first started out in Photoshop, which he continues to use for concept and procedural texturing.


Domonick’s favorite aspect of gaming lies in Level Design/Layout and Mission Design.  “I love the creative aspect of making the environment for the character/story to play through, and what happens through the levels along the way...for first-person shooting multi-player games, you have to keep in mind the flow-through on the level, where the players can run, where they can hide, where pick-ups are placed throughout the level, and where the players spawn from.  Those decisions are what really interest me.”


Domonick has great future goals.  “I want to work on great games, whether they’re AAA or independent.  There are so many great games today...I want to make great game play that people will talk about and make great memories from for years to come.”

To learn more about Domomick and his 3D work, be sure to visit his portfolio at domonickb.weebly.com!

Domonick Bustamante 3D Assets
3D environment and weapon models by Domonick Bustamante

Introducing the Texture Mill

By - Jul 21, 2014

Hi, I'm Jon Varner, founder of TextureMill.com!

Have you ever found yourself having to stop mid-project in order to sift through the web in search of a usable texture? It’s frustrating and time-consuming. I know. I’ve been there.

I didn’t take that lying down, though. I figured that if I needed easy access to a diverse library of high-quality textures, others likely did, too. So the
Texture Mill was born. I compiled a huge library of usable textures that plug directly into the programs that I use most, like Maya and Blender.

That’s what the Texture Mill is: my texture solution, now available for everyone to use. As we enter the open-beta phase, I know there will be some bugs to work out and lessons to learn. This is where you come in. I welcome your feedback. Head over to the signup page and give Texture Mill a try!